//==========================================================
// CasaEngine - Free C++ 3D engine
//
// Copyright (C) 2004-2005 Laurent Gomila
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc.,
// 59 Temple Place - Suite 330,
// Boston, MA  02111-1307, USA.
//
// E-mail : laurent.gom@gmail.com
//==========================================================


#ifndef FWD_H
#define FWD_H


namespace CasaEngine
{
    /*class Matrix4;
    class CPlane;
    class CQuaternion;
    class CRectangle;
    class CException;
    class CMemoryManager;
    class ILogger;
    class CLoggerDebug;
    class LoggerFile;
    class CLoggerMsgBox;
    class CColor;
    class File;
    class MediaManager;
    class IRenderer;
	class GameTime;
    class IResource;
    class ResourceManager;
    class IBufferBase;
    class IDeclaration;
    class IResource;
    class CModel;
    class Game;
    class ITextureBase;
    class Texture;
    class CImage;
    class FontManager;
    class GraphicString;
    class IShaderBase;
    class Shader;
    class Plugin;
	class Sprite;
	class SpriteRenderer;
	class ISpriteBatch;
	class IGameComponent;
	class DrawableGameComponent;
	class IUpdateable;
	class IDrawable;
    struct TDeclarationElement;
    struct CAssertException;
    struct CBadDelete;
    struct CLoadingFailed;
    struct COutOfMemory;
    struct CBadConversion;
    template <class> class CVector2;
    template <class> class CVector3;
    template <class> class CVector4;
    template <class> class IBuffer;
    template <class> class ILoader;
    template <class, template <class> class> class SmartPtr;*/

} // namespace CasaEngine


#endif // FWD_H
